Maintaining Participation allows the player to gain progress towards their chosen WvW Reward Track and to gain Pips towards their Skirmish reward track. Passive Rewards Primary article: WvW Reward Track#Increasing Participation For active rewards, defeating enemy players and NPCs drops gear and loot bags, It is an effective hybrid between the Reward Track system utilized in sPvP and the Participation tracker in Verdant Brink. The passive reward system utilizes a similar structure to the system in Verdant Brink, with some alterations. World versus World has a reward system that outputs rewards both passively over time, and through active gameplay. The limit number is split equally among all three worlds. Player limits are based on the server resources being used. Edge of the Mists technically has no queue, as a new map will open as required. Players can swap maps while in a queue without losing their place, but swapping characters will drop them from the queue. If this cap is reached, the map will gain a queue. The various maps can hold a limited number of players.
You cannot be returned to a Player instanced map, such as story missions or home instances. You will always be returned to the map you were in before entering WvW.
You will be forcibly kicked to the character selection screen if your character is idle for 15 minutes.You may also leave by using teleportation Gizmos such as the Royal Terrace Pass.You may leave the Mists through the World vs World UI window, through a Lion's Arch Asura Portal, or through relogging/swapping characters.Waypoints can be used to travel between WvW maps if the player is already in a WvW map.Each WvW map has asura gates to travel to other WvW maps. Asura gates located at Lion's Arch Mist Portals lead to each WvW map.Paid accounts may access this panel at level 31.Free-to-play accounts will gain access to this panel account-wide once one character reaches level 60.World panel (default B)and select which WvW map to enter. Each character on an account utilizes their own pool of World Ability Points and subsequently purchased WvW traits, but World Experience and World Rank gained on one character are account-wide. Character levels may instead be gained by using Tomes of Knowledge, obtained from rank increase rewards and WvW reward tracks. Although equipment can be obtained within WvW, WvW does not reward normal experience, only World Experience that increases a player's World Rank. However, their equipment stats will remain locked to their equipment level, so entering at a low level is not recommended. Players joining WvW will have their level and attributes dynamically adjusted to level 80. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons, and battle over resource camps, as well as complete other PvE-type content to win World Experience for themselves. It features open-world combat on five large maps with up to several dozen players per map. Players from three different worlds (which can involve 6+ servers) battle against each other. It is one of the core pillars of Guild Wars 2's endgame. World (also known as WvW) is a game mode combining Player versus Player and Player versus Environment elements. Storm castles and conquer territories in World versus World! Enter the Mists through Eternal Battlegrounds asura gates in major cities, or by clicking the castle icon in the top left corner of your screen.